Spaceship Bridge 3D Illustration

3d illustration

Spaceship Bridge 3D Illustration

Personal work in between commercial projects.

Cinema 4d and Redshift were used to create this isometric sci-fi bridge scene. For the control consoles I took inspiration from Star Trek's LCARS interface.

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Clay & Final Render

Comparison between the clay and final renders.


3D Isometric Technology Illustration

3d illustration

3D Isometric Technology Illustration

CLIENT WORK

Our team was hired to create a 3D illustration for a tech company.
The main idea was that the scene was supposed to be this hi-tech floor with machines, controls and other equipment.The main elements that needed to be deigned and modeled were a control room, two types of servers, VPN, firewall and a mainframe. Although the overall theme is technology, the look and feel didn't have to be too futuristic.

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Initial ideas and concept explorations

Clay & Final Render

Comparison between the clay and final renders.


During the work process the client came with more in-depth notes, inspired of what they were seeing. We were already adding textures and materials, but were able to accommodate their fresh ideas. The VPN didn’t make the final cut.

A new requirement came in — this was supposed to be a night scene, as their website uses a dark theme. Immediately, this new request meant one thing – glows, glass, reflections and an excuse to use Redshift’s Environment node.

To make it a bit more dramatic, we dug a hole in the floor and opted to have the data flow down to the mainframe instead of straight in. This would suggest more hard working machines below the main floor.


Simplistic Tech 3D Illustrations

3d illustration

Simplistic Tech 3D Illustrations

CLIENT WORK

One of our regular clients contacted us with the idea of creating seven add-on 3D illustrations for their website. They needed to be technology based, but feature a human element as well. To tie-in the new artwork to the already existing graphics on their website, we decided to use simplistic designs that showcase what each sub-page was about. The main idea was to use exaggerated tech elements with people managing the data flow, namely "people inside the machine".

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01. Cloud Storage

The concept in this scene refers to backup on the cloud. The concept differs slightly from the final render, however the idea remains the same.

02. Computer Maintenance

The robotic arm was required by the client. We decided it was cool for it to drop the CPU to the motherboard, as the techs wait around.

03. Company

The company office, situated inside a circuitry and RJ-45 connection, signifying contact with the customers.

04. Get In Touch

The client’s idea here was to place a support staff behind a glass wall to suggest transparent communication with the customers.

05. Network Design & Implementation

This one was fun to make.

06. VPN

This concept remained unfinished as the VPN website page was dropped from the project.


Healthcare Architecture 3D Illustration

3d illustration

Healthcare Architecture 3D Illustration

CLIENT WORK

Our client had a complex 2D diagram describing their work process in the field of healthcare information architecture. They wanted this diagram to be turned into an animated 3D isometric illustration for website use.

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Clay & Final Render

Comparison between the clay and final renders. Redshift makes it really easy to light a scene. Not to mention then lightning render speeds.


The Battle of Hoth

3d illustration

The Battle of Hoth

3D Illustration from Star Wars: The Empire Strikes Back.

Re-imagining of one of the iconic scenes from Episode V. All models were done in-house, using Cinema 4D. Redshift renderer was also used.

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Clay & Final Render

Comparison between the clay and final renders. Redshift makes it really easy to light a scene. Not to mention then lightning render speeds.


Star Trek Voyager: Shuttle Bay

3d illustration

Star Trek Voyager:
Shuttle Bay

3D Illustration from the popular TV show.

Part of our Star Trek low poly illustration series, in this artwork we actually started by modelling the Type-9 shuttle first. As showing the shuttle in space was not challenging enough, we decided to do Voyager’s shuttle bay as well.

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Clay & Final Render

Comparison between the clay and final renders.


Death Star Shield Generator on Endor

3d illustration

Death Star Shield Generator on Endor

3D Illustration from Star Wars: Return of the Jedi.

In this personal project we decided to recreate the iconic scene from the Episode VI. For this low poly illustration, we modelled everything in Cinema 4D ourselves. We used Redshift renderer, which shines in the night scene version we decided to do as well. At the end we also did a short animation of the shuttle taking off.

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Clay & Final Render

Comparison between the clay and final renders. Redshift makes it really easy to light a scene. Not to mention then lightning render speeds.

Day vs Night Scene

As the movie features both a day and night scene of the shuttle platform, we decided to stay true to the story. Besides, this gave us an excuse to play with volumetric lighting and the other fun stuff of Redshift.

Option with AT-AT

We also experimented with adding AT-AT docked at the platform. The At-AT model was created for another project of ours – The Battle of Hoth.